Alibi
Hey if there's anyone out there who played Alibi and is interested to know where we ended up - we've now started working on a more extensive time loop game called Solace.
We're still a few years away from release, but we've published a short comic called Moments of Solace for those of you that enjoyed the art we created for Alibi and would like to see a bit more! Enjoy :)
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Thanks for checking out Alibi! This game was a submission to the 48-hour 2019 GMTK Game Jam.
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How to Play:
Alibi revolves around the idea that the detective is caught in a time loop that no one else is aware of, reliving every day (or every minute in game time) as if it never happened. So while he still retains information on the case, everything else is reset every minute, including any items that were obtained. The aim is to cross off every suspect until there is only one person left, in the hope that finding the perpetrator might break the loop...
You can interact in the following ways:
- Click on a house to question a resident, you can only ask each resident one question per loop.
- Asking a blue question will result in them giving you an item that they want to be delivered to another resident.
- If you have an item when questioning a resident you can click on the item to generate a red question.
- Asking a red question will result in you handing over the chosen item.
- If you hand over the wrong item the resident will return the item and refuse to talk, but handing over the correct item will mean they provide you with information regarding the case, and might result in them giving you an alibi for themselves or for another resident, crossing them off the suspects list.
- You can click the white house to sleep and manually reset the loop at any point.
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Friday, 20th June: A young girl goes missing from a small town.
Saturday, 21st June: The detective finds himself in a race against time
that never ends. Everyone’s a suspect, but not everyone has an alibi.
Can he find the kidnapper in time to stop a murder and escape the loop?
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Alibi is a short point-and-click crime game about a detective stuck in a time loop. Every minute, the detective's day begins again, separating him from the items he has gained, but leaving him with the information he has gathered.
Question the residents of a small, sleepy town within a beautiful, hand-painted watercolour world. Fight against time again and again to save the captive, and yourself.
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The detective has only one minute, can ask only one question to each person, and only one person doesn't have an alibi.
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Alibi was made by a team of three brothers as our first game for the GMTK Gamejam 2019.
All art assets, design, writing and code were created from scratch for this jam. The game was made using the Godot engine.
Music: Bensounds (www.bensounds.com), Creative Commons
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Kinoko Brothers:
Designed and programmed by Sootstone
Artwork by Eddie Binnie
Dialogue and story by Bath Token
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.2 out of 5 stars (16 total ratings) |
Author | Kinoko Brothers |
Genre | Puzzle |
Made with | Godot |
Tags | Crime, Detective, game-makers-toolkit-jam, Game Maker's Toolkit Jam, Godot, Hand-drawn, murder-mystery, Noir, Point & Click, watercolor |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Install instructions
How to Play:
Alibi revolves around the idea that the detective is caught in a time loop that no one else is aware of, reliving every day (or every minute in game time) as if it never happened. So while he still retains information on the case, everything else is reset every minute, including any items that were obtained. The aim is to cross off every suspect until there is only one person left, in the hope that finding the perpetrator might break the loop...
You can interact in the following ways:
- Click on a house to question a resident, you can only question each resident once per loop.
- Asking a blue question will result in them giving you an item that they want to be delivered to another resident.
- If you have an item when questioning a resident you can click on the item to generate a red question.
- Asking a red question will result in you handing over the chosen item.
- If you hand over the wrong item the resident will return the item and refuse to talk, but handing over the correct item will mean they provide you with information regarding the case, and might result in them giving you an alibi for themselves or for another resident, crossing them off the suspects list.
- You can click the white house to sleep and manually reset the loop at any point
Development log
- Alibi to SolaceAug 20, 2023
Comments
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I am curious. why 217 mb??? Yes artwork is superb but ... yet?
nice game, thanks! awesome artworks btw!
how can you complete this game within 60 seconds! and the writing is small, impossible to read that small, and the timer is way to too fast for me.. impossible to get to the ending.. very impossible..the creator should think about slow readers too because i am slow reader and there should be an easier way to slow or freeze time to complete the game.
dude, the character is in a time loop, chill
I felt a huge frustration with this for me (slow reader).
Yeah sorry about that, we kept it at one minute to stick to the 'Only One' theme of the jam, but an option to switch off the timer would've been a good idea in retrospect!
I think text in dialogues is too hard too read. I'd prefer a bigger font size.
Definitely, lesson learned!
That was a lot of fun! I also loved the art style but do we not get the hear the motive behind the crime?
True. The ending is confusing. I mean, we just see the purp and that's it.
Thanks! Yeah we would've loved to have added a motive, but unfortunately unlike the detective we weren't able solve it before we ran out of time :)